In development
Okkomaruオッコマル
A monster chess game in low-poly 3D, with the soul of the PS1.
Creatures hatch from eggs, evolve and battle on a board. Each turn, only one Okkomaru moves and acts, and each team protects its own egg.
The game
Board tactics, one turn at a time
Single-player against the AI, first on Windows and then on the web and mobile. Every victory takes you further across Okkokai, the world of the Okko.
Every move counts
Only one Okkomaru acts per turn. Move, attack or cast a spell: every choice changes the board.
Attack or defend the egg
Break the rival's egg or defeat the whole team. But whoever pushes too far leaves their own egg exposed.
Collect, train and evolve
Victories earn Okkoins, items and new Okkomaru. Hatch eggs, train stats and evolve every creature.
PS1 nostalgia
Raw polygons, jagged textures and a camera orbiting the board, just the way we remember it.
The name
The little protected one that hatched from an egg
Pronounced ohk-koh-MAH-roo, the name joins two Japanese words.
okko っ子
"child of, born in"
the young one, the hatchling
maru 丸
"round", an affectionate and protective suffix
little round one, dear, protected
Every species ends in -maru, like Flamaru, Tidemaru and Kagemaru. Their world is called Okkokai (界, "world").
Elements
Six elements, no tricks
Four elements form a cycle, and Light and Shadow are strong against each other. With the advantage, damage is multiplied by 1.5. With the disadvantage, by 0.75.
Fire
Fire consumes the air.
- Beats
- Wind
- Loses to
- Water
Water
Water puts out fire.
- Beats
- Fire
- Loses to
- Earth
Earth
Earth absorbs water.
- Beats
- Water
- Loses to
- Wind
Wind
Wind erodes the earth.
- Beats
- Earth
- Loses to
- Fire
Light
Light dispels the shadow.
- Beats
- Shadow
- Loses to
- Shadow
Shadow
Shadow swallows the light.
- Beats
- Light
- Loses to
- Light
Progress
One milestone at a time
Okkomaru is built in milestones, and each one teaches a new part of Unity. Completed so far: 3 of 12.
- M0Done
Setup
Name, repository, documentation and Unity 6.3 LTS project.
- M1Done
Board
Tile grid, orbiting camera and mouse selection.
- M2Done
Pieces on the board
Reach based on movement points and animated movement.
- M3Next
Turns
One Okkomaru per turn: one move and one action.
- M4Planned
Combat and the egg
Attacks, spells, elements and the egg as a piece with HP.
- M5Planned
AI
Opponents that weigh attacking your egg or defending their own.
- M6Planned
Rewards and eggs
Okkoins, items, shop, regions and training center.
- M7Planned
Levels and evolution
XP, growing stats and stage-based evolution.
- M8Planned
Interface
Battle HUD and menus.
- M9Planned
Game flow
Menu, world, battle and saved progress.
- M10Planned
PS1 visuals
Low resolution, vertex snapping and dithering.
- M11Planned
Builds
Windows, web and Android.